7.1.1 Settings

Select [Edit] - [Insert Animation Bitmap] or ‘Animation Bitmap’ icon in the [Toolbox] to bring up the ‘Insert Animation Bitmap’ window as shown below.

Item

Description

Group Name

Groups which containing animation objects are listed in the left side of the window. If you select the group name, animation objects are listed in the ‘File Name’.

 

File Name
(*.cmani)

Animation objects which included in the selected group are listed on the right side of the window. Each animation bitmap is saved as ‘*.cmani’file format, and stored in the following directory; “C:\CIMON\”UltimateAccess Web Version”\AniLib”.

When you select each animation bitmap, preview image will appear on the right side of the window.

 

OK

Adds the selected animation bitmap to the graphic page.

Cancel

Exits the window without inserting the animation bitmap.

You can configure the animation bitmap object with basic control features such as [Visible], [Blink], etc. To open the [Object Configuration] window, double-click the object or right-click the object and select [Object Config] in the pop-up menu.

Item

Description

Tag name

Enter the tag name to control the performance of animation bitmap object. You can assign an analog tag or a digital tag. If the tag value equals to ‘0’, the object is paused. If the tag value exceeds ‘0’, the object operates according to the conditions of ‘Play Count’.

Play Count

Determines the number of play counts of the animation bitmap. The value can be assigned from -1 to 32767.

-1

The animation bitmap operates continuously.

0

The animation bitmap operates once..

1

The animation bitmap operates twice.
When you assign the count number greater ‘1’, the animation bitmap operates as much as adding 1 to the assigned number.

E.g.) When you assign the ‘Play count’ as 10, the animation bitmap operates 11 times.

Play Interval

Determines the playing time for each frame in the animation bitmap. The value can be assigned from 100msec to 32767msec.