7.1.1 Settings
Select [Edit] - [Insert Animation Bitmap] or ‘Animation Bitmap’ icon in the [Toolbox] to bring up the ‘Insert Animation Bitmap’ window as shown below.
Item | Description |
Group Name | Groups which containing animation objects are listed in the left side of the window. If you select the group name, animation objects are listed in the ‘File Name’.
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File Name | Animation objects which included in the selected group are listed on the right side of the window. Each animation bitmap is saved as ‘*.cmani’’ file format, and stored in the following directory; “C:\CIMON\”UltimateAccess Web Version”\AniLib”. When you select each animation bitmap, preview image will appear on the right side of the window.
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OK | Adds the selected animation bitmap to the graphic page. |
Cancel | Exits the window without inserting the animation bitmap. |
You can configure the animation bitmap object with basic control features such as [Visible], [Blink], etc. To open the [Object Configuration] window, double-click the object or right-click the object and select [Object Config] in the pop-up menu.
Item | Description | |
Tag name | Enter the tag name to control the performance of animation bitmap object. You can assign an analog tag or a digital tag. If the tag value equals to ‘0’, the object is paused. If the tag value exceeds ‘0’, the object operates according to the conditions of ‘Play Count’. | |
Play Count | Determines the number of play counts of the animation bitmap. The value can be assigned from -1 to 32767. | |
-1 | The animation bitmap operates continuously. | |
0 | The animation bitmap operates once.. | |
1 | The animation bitmap operates twice. E.g.) When you assign the ‘Play count’ as 10, the animation bitmap operates 11 times. | |
Play Interval | Determines the playing time for each frame in the animation bitmap. The value can be assigned from 100msec to 32767msec. |