7.4.1 Settings
To bring up the ‘Animation Editor’ window, double-click the ‘Animation Editor’ in the project workspace or click [Tools] – [Animation Editor].
Item | Description | |||
Group | Represents the group name of the current animation bitmap. | |||
Name | Represents the name of the current animation bitmap. | |||
New | Initializes the change to create a new animation bitmap. When there is a change, a message box will appear asking if you want to save the changes. The animation bitmap object is automatically saved in the following path; “C:\ATIVA_XPANEL\AniLib”. | |||
Yes | Saves the changes and initializes the editor. | |||
No | Initializes the editor without saving modifications. | |||
Cancel | Goes back to the editor window without initializing. | |||
Open | You may select and open an animation bitmap for editing. Each animation bitmap is saved as ‘*.cmani’ file format, and stored in the following directory; “C:\ATIVA_XPANEL\AniLib” | |||
Group | Represents the group name of the animation bitmap. | |||
File Name | Represents the name of the animation bitmap. | |||
Enter a Group name | Enter the group name of the animation bitmap to modify. Alternatively, you may select the group name from the drop-down menu. | |||
Enter a File name | Enter the file name of the animation bitmap to modify. Alternatively, you may select the file name from the drop-down menu. | |||
Save | Saves the currently edited file. | |||
Save as | You can save the animation bitmap with a new group and file name. The animation bitmap is saved as ‘*.cmani’ file format, and stored in the following directory; “C:\ATIVA_XPANEL\AniLib”. | |||
Add Frame | You can add a new image to the animation bitmap. The image is added at the end of the frame. The editor supports the BMP, JPG, and PNG file formats. | |||
Insert Frame | Inserts a new frame in front of the selected image of the animation bitmap. | |||
Delete Frame | Deletes the selected frame from the images of the animation bitmap. | |||
Change Bitmap | Replaces the selected image with a new image. You may import an image from your desired path. | |||
Forward | Moves the selected frame forward in the sequence. | |||
Backward | Moves the selected frame backward in the sequence. | |||
Simulation | You can simulate the current editing animation bitmap by assigning a frame display time. A ‘Simulation’ dialog box appears when you press [Simulation]. The default speed of the animation bitmap is 100 ms. | |||
Close | Closes the ‘Simulation’ dialog box. | |||
Stop | Pauses the simulation. You can enter a value between 1ms and 32767ms to change the play interval. | |||
Run | Starts the simulation. | |||
Quit | Closes the editor window. When there is a change, a message box asking you to confirm the save will appear. | |||
Yes | Saves the changes and closes the editor. | |||
No | Closes the editor without saving modifications. | |||
Cancel | Goes back to the page window without saving. |