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Users can upload their own images and animations into Canvas using the [Custom Libraries] function in the [Graphic Library] window. Users can start a new library by pressing the [Create New Custom Library] option. Once users press the button, they can assign a name for the new custom library.

Once the custom library has been created, users can open this library. The library will have one un-named folder by default, which the user can rename by right-clicking the folder and selecting the [Rename] option. Users can also add additional folders by right-clicking in the [Graphic Library] window and selecting [New Folder], or clicking on the (blue star) icon.

Users can upload images into a target folder by clicking on the (blue star) icon. Custom libraries accept the following file types: .png; .jpg; .jpeg; .bmp; .svg; .gif.

Note that imported files will assume the name of the file used. Users can change the name of an object by right-clicking on the object and selecting [Rename]. Once an object has been added to the custom library, users can drag and drop the object in at will. Users can also make use of the [Property Editor] on a target object, similar to those in the [Basic Library]. Users can find more information on the [Property Editor] and its functions here.

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