Users can upload their own images and animations into Canvas using the Custom Libraries function in the Graphic Library window. Users can start a new library by clicking the Create New Custom Library button. Once users clicks the button, they can assign a name for the new custom library.
Once the custom library has been created, users can open this library. The library will have one un-named folder by default, which the user can rename by right-clicking the folder and selecting the Rename option. Users can also add additional folders by right-clicking in the Graphic Library window and selecting New Folder.
Users can upload images into a target folder by clicking on the Add icon. Custom libraries accept the following file types: .png; .jpg; .jpeg; .bmp; .svg; .gif.
Note that imported files will assume the name of the file used. Users can change the name of an object by right-clicking on the object and selecting Rename. Once an object has been added to the custom library, users can drag and drop the object onto a page at will. Users can also make use of the Property Editor on a target object, similar to those in the Basic Library. Users can find more information on the Property Editor and its functions here.