You can configure a animation bitmap object with basic control features such as [Visible], [Blink], etc. To open the [Object Configuration] window, double-click the object or right-click it and select [Object Config] in the pop-up menu.
(1) General Configuration
Item | Description |
Name | Designate a name for the object. The name must contain at least one non-space character. |
Type | Indicates the type of object. This field cannot be edited. |
Style | Controls the object’s default size, position, line/fill style, and transparency. |
Visible | Shows or hides the object based on a tag value. |
Blink | Blinks in a predefined cycle based on a tag value. |
V/H-Move | Moves the object vertically/horizontally based on a tag value. |
Rotate | Rotates the object by an angle angle based on a tag value. |
Touch | Executes a custom operation when the object is pressed or released. |
EntryData | Inputs data using a data entry window when the object is clicked. |
Animate Bitmap | Shows the configuration window for the animation bitmap object (see the table below). |
※ Please refer to the Object Configuration section for more information about each option.
(2) Animation Bitmap Configuration
Item | Description | |
Action Tag | You can assign an address or tag for playing and stopping the animation bitmap object. | |
Address | The animation will be controlled using a real address with BIT or WORD data. You can type the device address in the dialog box or press the | |
Tag | The animation will be controlled using a digital or analog tag. You can type the tag name in the dialog box or press the | |
Num. | Determines the number of times the animation will play. The value can be set from 0 to 32767. | |
0 | The animation bitmap loops continuously without stopping. | |
1+ | The animation bitmap plays once, then stops. When you assign a number greater than 1, the animation bitmap plays for the assigned number of times, then stops. Note: Each time the control tag is turned off and then on, the animation will begin playing again, even if it has previously completed the chosen number of cycles. | |
Interval | Determines the duration of each frame in the animation bitmap. Numbers correspond to multiples of 100ms. The value can be set from 1 (100msec) to 32767 ( 3276700msec). 1 is the fastest option (10 frames per second), while greater values slow the animation down. For example, a value of 3 will cause the animation to play at 1/3 of its maximum speed. |