You can configure the animation bitmap object with basic control features such as [Visible], [Blink], etc. To open the [Object Configuration] window, double-click the object or right-click it and select [Object Config] in the pop-up menu.
General Configuration
Item | Description |
Name | Designate a name for the object. The name must contain at least one non-space character. |
Type | Indicates the type of object. This field cannot be edited. |
Style | Controls the object’s default size, position, line/fill style, and transparency. |
Visible | Shows or hides the object based on a tag value. |
Blink | Blinks in a predefined cycle based on a tag value. |
V/H-Move | Moves the object vertically/horizontally based on a tag value. |
Rotate | Rotates the object by an angle angle based on a tag value. |
Touch | Executes a custom operation when the object is pressed or released. |
EntryData | Inputs data using a data entry window when the object is clicked. |
Animate Bitmap | Shows the configuration window for the animation bitmap object. |
※ Please refer to the Object Configuration section for more information.
Animation Bitmap Configuration
Item | Description | |
Action Tag | You can assign an address or tag for playing and stopping the animation bitmap object | |
Address | The animation will be controlled using a real address with BIT or WORD data. You can type the device address in the dialog box or press the button to select an address. | |
Tag | The animation will be controlled using a digital or analog tag. You can type the tag name in the dialog box or press the button to choose one from the database. When the tag value is equal to 0, the animation is paused. When the tag value exceeds 0, the animation begins playing using the ‘Play Option’ number and interval. | |
Play Option -> Num. | Determines the number of times the animation will play. The value can be set from 0 to 32767. | |
0 | The animation bitmap loops continuously without stopping. | |
1 | The animation bitmap plays once, then stops. When you assign a number greater than 1, the animation bitmap plays for the assigned number of times, then stops. Note: Each time the control tag is turned off and then on, the animation will begin playing again, even if it has already completed the chosen number of cycles. | |
Play Option -> Interval | Determines the duration of each frame in the animation bitmap. The value can be set from 1 (100msec) to 32767 ( 3276700msec). 1 is the fastest option, with greater values slowing the animation down. For example, a value of 3 will cause the animation to play at 1/3 of its maximum speed. |