Users can upload their own images and animations into Canvas using the Custom Libraries function in the Graphic Library window. Users can start
To create a new custom library by clicking the , under the Custom Libraries section, click Create New Custom Library button. Once users clicks the button, they can > assign a name for to the new custom library.
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Once created successfully, open the created custom library has been created, users can open this library. The library will have one un-named folder by default, which the user can rename , and a sub-folder will appear by default. Sub-folder can be renamed by right-clicking the folder and selecting the Rename option. sub-folder > click Rename.
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Users can also add additional folders by right-clicking in the Graphic Library window and selecting > click New Folder.
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Users can upload images into a target folder by clicking on the Add + icon. Custom libraries accept the following file types: .png; .jpg; .jpeg; .bmp; .svg; .gif.
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Note that imported
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Imported files will assume the name of the file used.
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To change the name of an object by , right-clicking click on the object and selecting Rename. Once an object has been added to the custom library, users can drag and drop the object onto a page at will. > click Rename.
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Users can also make use of the Property Editor on a target object , similar to those in the Basic Library. Users can find more information on the Property Editor and its functions herefor more information on its functionalities as well.
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Supported File Type | Description |
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PNG | Handle high resolution graphics with transparent or semi-transparent backgrounds. |
BMP | Handle an uncompressed graphic with looseless quality. |
JPG, JPEG | Compressed image file to reduce the file size. |
GIF | Short animation of digital image. |
SVG | Handle graphics with transparent or semi-transparent background, but file size is smaller than *.png. Please note that we do not support animated SVGs, but GIFs can be use alternatively. |