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Item

Description

Group

Represents the group name of the current animation bitmap.

Name

Represents the name of the current animation bitmap.

New

Initializes the change to create a new animation bitmap. When there is a change, a message box will appear asking if you want to save the changes.

The animation bitmap object is automatically saved in the following path; “C:\CIMON\ATIVA_XPANEL\AniLib”.

Yes

Saves the changes and initializes the editor.

No

Initializes the editor without saving modifications.

Cancel

Goes back to the editor window without initializing.

Open

You may select and open an animation bitmap for editing. Each animation bitmap is saved as ‘*.cmanifile format, and stored in the following directory; “C:\ATIVA_XPANEL\AniLib”

Group

Represents the group name of the animation bitmap.

File Name

Represents the name of the animation bitmap.

Enter a Group name

Enter the group name of the animation bitmap to modify. Alternatively, you may select the group name from the drop-down menu.

Enter a File name

Enter the file name of the animation bitmap to modify. Alternatively, you may select the file name from the drop-down menu.

Save

Saves the currently edited file.
If you enter the same name with as an existing file, the file will be overwritten by the new animation bitmap.

Save as

You can save the animation bitmap with a new group and file name. The animation bitmap is saved as ‘*.cmanifile format, and stored in the following directory; “C:\ATIVA_XPANEL\AniLib”.

Add Frame

You can add a new image to the animation bitmap. The image is added at the end of the frame. The editor supports the BMP, JPG, and PNG file formats.

Insert Frame

Inserts a new frame in front of the selected image of the animation bitmap.

Delete Frame

Deletes the selected frame from the images of the animation bitmap.

Change Bitmap

Replaces the selected image with a new image. You may import an image from your desired path.

Forward

Moves the selected frame to forward in the forward sequence.

Backward

Moves the selected frame to backward in the backward sequence.

Simulation

You can simulate the current editing animation bitmap by assigning a frame display time. A ‘Simulation’ dialog box appears when you press [Simulation]. The default speed of the animation bitmap is 100msec100 ms.

Close

Closes the ‘Simulation’ dialog box.

Stop

Pauses the simulation. You can enter a value between 1ms and 32767ms to change the play interval.

Run

Starts the simulation.

Quit

Closes the editor window. When there is a change, a message box asking you to confirm the save will appear.

Yes

Saves the changes and closes the editor.

No

Closes the editor without saving modifications.

Cancel

Goes back to the page window without saving.

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