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You can configure the animation bitmap object with basic control features such as [Visible], [Blink], etc. To open the [Object Configuration] window, double-click the object or right-click it and select [Object Config] in the pop-up menu.

General Configuration

Item

Description

Name

Designate a name for the object. The name must contain at least one non-space character.

Type

Indicates the type of object. This field cannot be edited.

Style

Controls the object’s default size, position, line/fill style, and transparency.

Visible

Shows or hides the object based on a tag value.

Blink

Blinks in a predefined cycle based on a tag value.

V/H-Move

Moves the object vertically/horizontally based on a tag value.

Rotate

Rotates the object by an angle angle based on a tag value.

Touch

Executes a custom operation when the object is pressed or released.

EntryData

Inputs data using a data entry window when the object is clicked.

Animate Bitmap

Shows the configuration window for the animation bitmap object.

※      Please refer to the Object Configuration section for more information.

Animation Bitmap Configuration

Item

Description

Action Tag

You can assign an address or tag for playing and stopping the animation bitmap object

Address

The animation will be controlled using a real address with BIT or WORD data. You can type the device address in the dialog box or press the (blue star) button to select an address.

Tag

The animation will be controlled using a digital or analog tag. You can type the tag name in the dialog box or press the (blue star) button to choose one from the database. When the tag value is equal to 0, the animation is paused. When the tag value exceeds 0, the animation begins playing using the ‘Play Option’ number and interval.

Play Option -> Num.

Determines the number of times the animation will play. The value can be set from 0 to 32767.

0

The animation bitmap loops continuously without stopping.

1

The animation bitmap plays once, then stops. When you assign a number greater than 1, the animation bitmap plays for the assigned number of times, then stops. Note: Each time the control tag is turned off and then on, the animation will begin playing again, even if it has already completed the chosen number of cycles.

Play Option -> Interval

Determines the duration of each frame in the animation bitmap. The value can be set from 1 (100msec) to 32767 ( 3276700msec). 1 is the fastest option, with greater values slowing the animation down. For example, a value of 3 will cause the animation to play at 1/3 of its maximum speed.

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