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Comments

Users can insert comments anywhere in a script. Comments are not executed like regular code. Instead, they can be used for documentation or to temporarily disable blocks of code.

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Code Block
languagejs
// This is a single-line comment
/* This is a
 * multi-line
 * comment.*/

This manual will use comments to indicate the result from pieces of code. For example:

Code Block
1 + 2 // 3

indicates that the result of the expression 1 + 2 is 3.

Calling Functions

A function takes in some parameters and returns a value. Functions let This lets you re-use pieces of code without re-writing everything.

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For example, the script below calls the function notification.send function with the argument "Hello, world!". This will bring up a notification that says “Hello, world!”::

Code Block
notification.send("Hello, world!"); // brings up a notification saying "Hello, world!"

Some functions do not require any arguments, for example system.exit, which exits the project::

Code Block
system.exit(); // exits the runtime project

Other functions require multiple arguments. In this case, arguments should be separated by commas.

For example, tag.write takes two arguments. The first argument is the tag name, and the second argument is the value to write. The script below writes the value 1 to the tag called "my_tag"::

Code Block
tag.write("

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myTag",

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 true); writes the value true to the tag named "myTag"

Declaring Variables

Variables let you store values and access them later in the script.

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Variables can be declared using the following format:

var variable_namevariableName;

To declare more than one variable, use a comma , between each variables:

var variable_name_1, variable_name_2variable1, variable2, ... , variable_name_nvariablen;

Users can also define an initial value for the variable when declaring it using the following format:

var variable_name variableName = 1;

If you do not specify an initial value, then the variable’s value is undefined.

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Variables must be declared before they can be used in the script. Variables declared in a separate script cannot be used unless you first import that script using system.importScript.

Using and Setting Variables

Once a variable has been declared, you can assign a new value to it using the assignment operator =. For example:

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Code Block
var tag_name = "my_tagmyTag";
var value = 1;
tag.write(tag_nametagName, value);

This is the same as:

Code Block
tag.write("my_tagmyTag", 1);

Operators, Expressions, and Parentheses

You can add, subtract, multiply, and use other operators on variables and other values. See the “Operators” section for more information.

Code Block
1 + 2;        // 3 (addition)
1 - 2;        // -1 (subtraction)
1 * 2;        // 2 (multiplication)
1 / 2;        // 0.5 (division)
1 == 2;       // false (equal to)
1 < 2;        // true (less than)
!true         // false (not)
true && false // false (logical and)
true || false // true (logical or)

Just like in mathematics, expressions can be combined and nested within each other. The values will be computed only when they are needed.
Parentheses can be used to group expressions together . This lets you change and to specify the order of operations. For example:

Code Block
1 + (2 * 3)       // 7
(1 + 2) * 3;       // 9
((1 + (2) * 3); - 4 // 7

You do not need to store values to variables to use them. Expressions will be evaluated as soon as they are needed. For example:

Code Block
add(1, 2)5

You may also nest function calls:

Code Block
tag.write("myTag", !tag.read("myTag")) // toggles the value of the tag named "myTag"

It is worth noting that the comparison operator == is different from the assignment operator =. The comparison operator == compares two values and returns true if they are equal, and returns false if they are not equal. The assignment operator = sets the variable on the left side to the value on the right side, and always returns assigned value. For example:

Code Block
var x = 3;
x == 5; // false (because 3 does not equal 5)
x = 5;  // 5 (because 5 is the value being assigned)
x == 5; // true (because we set x to 5 in the line above)

Data Types

In JavaScript, every expression and variable has a data type. The most basic types are Boolean, Number, and String, which can be used to read and write tag values.

The type of a variable or expression is determined at runtime. If you attempt to use multiple data types in one expression, JavaScript will attempt to convert (coerce) the types so that they are compatible. Coercion can be useful, but it can sometimes lead to unexpected results. The programmer should always be mindful of what data types are expected for a given variable or expression.

Here are some examples of expressions and their types:

Code Block
"asdf"  // string
123.456 // number
1       // number
true    // boolean
false   // boolean

Here are some examples of type coercion:

Code Block
!1        // false
2 + true  // 3
"a" + "b" // "ab"
2 + "3"   // "23"
2 * "3"   // 6

You can use the typeof keyword to check the type of an expression:

Code Block
var x = 3;
typeof x; // "number"

Strings, Quotes, and Escape Characters

Anything wrapped in either double quotes " or single quotes ' will be treated as a string value. For example, x without quotes would refer to the variable x. But "x" or 'x' would be a string with the value "x". For example:

Code Block
var x = 3;
notification.send(x);   // 3
notification.send("x"); // x
notification.send('x'); // x

In order to use quotes or other special characters within a string, you must use the escape character \ (backslash), followed by the character you want to use. For example:

Code Block
"\"x\"";             // "x"
'"x"';               // "x"
"'x'";               // 'x'
'\'x\'';             // 'x'
"C:\\Program Files"; // C:\Program Files

You can also use escape characters to insert line breaks \n and tabs \t into strings:

Code Block
"Line 1\nLine 2"; // Line 1
                  // Line 3
add(add(1, 2), 3) // 62
"1\t2\t3";         // 1   2   3

Reading and Writing Tag Values

To get a tag’s current value, use tag.read. This takes in function has one argument, which is the name of the tag, and returns the tag’s value.To write a tag

Code Block
var myVal = tag.read(“myTag“); // assigns the value of the tag "myTag" to the variable myVal

To set a tag’s value, use tag.write. This takes in two arguments: (1) the name of the tag and (2) the value to write. There is no return value.The following script increments a tag’s value by 1:

Code Block
var value = tag.read(“my_tag“write(“myTag”, 1); value =// writes the value 1 +to 1;the tag.write(“my_tag”, value);

...

 "myTag"

Tags in tag groups can be accessed using the / character. For example:

Code Block
tag.write("my_tagouterGroup/innerGroup/myTag", 1);

Note that tag.read

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and tag.write do not bind the tag to a variable. For example, consider the following script:

Code Block
var value = tag.read("myTag");
// do some stuff that takes a long time
value = value + 1;))

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This would not affect the tag “myTag”, and value on line 3 might not be using the most recent tag value.

Each time you want to

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get the most recent tag value,

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you must

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use tag.read, and each time you want to write to the tag, you must use

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tag.write. To fix the example above:

Code Block
var value = tag.read("myTag");
// do some stuff that takes a long time
value = tag.read("myTag"); // get the most recent tag value
value = value + 1;
tag.write("myTag", value); // write the script value to the tag

Semicolons

JavaScript uses semicolons to indicate the end of expressions. Using semicolons at the end of lines is not required, but is recommended for better organization and clarity:

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Code Block
some_function();some_other_function;

Whitespace

JavaScript ignores whitespace characters like spaces, tabs, and line breaks.

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Code Block
languagejs
var a = 1; if (tag.read("my_tag")) {a=0;}
Code Block
languagejs
var a = 1;
if (tag.read("my_tag")) {
  a = 0;
}

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