The following table is a set of statements and keywords that can be used in the script.
Type | Description | |||||
| The | |||||
| The | |||||
| The | |||||
| A
| |||||
| The | |||||
| Terminates a | |||||
| Terminates execution of the current iteration in a loop and then execute the next iteration in a loop. | |||||
| Terminates the execution of a loop entirely. | |||||
| Ends function execution and the function caller will return specifies a value. | |||||
|
|
Example for if
…else
:
In this example, if A
equals 1, assign 5 to A
. If A
equals 2, assign 10 to A
. If A
does not equal 1 or 2, assign 0 to A
.
Code Block | ||
---|---|---|
| ||
A = 1; if (A == 1) { A = 5; } else if (A == 2) { A = 10; } else { A = 0; } |
Example forwhile
:
In this example, 0 is set as the initial value for variable A
. When A
is less than 10, A
will increment by 1 every execution until A
equals 10. Once A
equals 10, the while
loop will end.
Code Block | ||
---|---|---|
| ||
A = 0; while (A < 10) { A = A + 1; } |
Example for do
...while
:
In this example, 0 is set as the initial value for variable A
. The do
statement will first be executed, incrementing A
by 1 every execution until equal to 10. Once A
equals 10, the do
...while
loop will end.
Code Block | ||
---|---|---|
| ||
A = 0; do { A = A + 1; } while (A < 10); |
Example for for
In this example, the initial expression is 1. When i
is less than 11, i
will increment by 1 and store the result in A
every execution until i
equals 11. Once i
equals 11, the for
loop will end.
Code Block | ||
---|---|---|
| ||
for (i = 1; i < 11; i = i + 1) { A = i; } |
Example for switch
…case
This statement is used when different processes are needed for different cases. Each case can be distinguished by an unlimited number of case
statements.
...
The BREAK keyword plays the role of terminating the SWITCH statement. If there is no BREAK keyword after a CASE statement, then corresponding CASE/DEFAULT statements will also be executed. This means that multiple CASEs can execute the same result, as shown in the example below.
Code Block | ||
---|---|---|
| ||
pet = "dog";
switch (pet) {
case "cat":
A = 1;
break;
case "dog":
A = 2;
break;
case "hamster":
A = 3;
break;
} |
Switch (A) { Case 1: // Write the program when A is 1. Break; Case 5: Case 7: // Write the program when A is 5 or 7. Break; Default: // Write the default program. This section can be omitted. Break; } |
...