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Item

Description

Action Tag

You can assign an address or tag for playing and stopping the animation bitmap object.

Address

The animation will be controlled using a real address with BIT or WORD data. You can type the device address in the dialog box or press the (blue star) button to select an address.

Tag

The animation will be controlled using a digital or analog tag. You can type the tag name in the dialog box or press the (blue star) button to choose one from the database. When the tag value is equal to 0, the animation is paused. When the tag value exceeds 0, the animation begins playing using the ‘Play Option’ number and interval.

Num.

Determines the number of times the animation will play. The value can be set from 0 to 32767.

0

The animation bitmap loops continuously without stopping.

1+

The animation bitmap plays once, then stops. When you assign a number greater than 1, the animation bitmap plays for the assigned number of times, then stops. Note: Each time the control tag is turned off and then on, the animation will begin playing again, even if it has previously completed the chosen number of cycles.

Interval

Determines the duration of each frame in the animation bitmap. Numbers correspond to multiples of 100ms. The value can be set from 1 (100msec) to 32767 ( 3276700msec). 1 is the fastest option (10 frames per second), while greater values slow the animation down. For example, a value of 3 will cause the animation to play at 1/3 of its maximum speed.